AI Insights · Timothy · April 2021
Squad RPG App Performance in France's iOS Market Q1 2021
An analysis of the top 5 Squad RPG applications on the iOS platform in France for Q1 2021, showcasing download and user activity trends. Sensor Tower provides deeper insights into the mobile app landscape.
In the first quarter of 2021, France's iOS platform saw varied performances among the top Squad RPG applications. This report, brought to you by Sensor Tower, presents the latest data on these leading games.
Summoners War, by Com2uS Corp., exhibited a revenue trend that fluctuated, peaking at around $180K in late February before dipping to roughly $53K towards the end of March. Downloads showed a spike, reaching over 1.5K in early March, while weekly active users hovered around the 60K mark, ending the quarter slightly below 60K.
The Seven Deadly Sins, from Netmarble Corporation, had a revenue pattern with significant peaks, one reaching nearly $170K in mid-February and another in mid-March. Downloads saw a notable high of over 12K in mid-February, correlating with the revenue peak, while the active user base remained relatively stable, ending the quarter at around 34K weekly active users.
RAID: Shadow Legends by Plarium Global Ltd, showed a steady revenue, with a slight increase to around $65K by the end of March. The game's downloads began at over 5K in late December but saw a decrease to approximately 2K by the quarter's close. Weekly active users started around 18K and experienced a decline, finishing at around 13K.
Star Wars™: Galaxy of Heroes from Electronic Arts displayed a revenue that generally trended downwards, ending at about $39K in the last week of March. Downloads peaked at around 1.6K in early March, with weekly active users seeing a high of over 47K in late February, ending the quarter with a stable user base of around 45K.
Lastly, AFK Arena by Lilith Games, showed a revenue that experienced ups and downs, concluding at nearly $30K. Downloads for the game decreased throughout the quarter, starting at over 1.5K and ending at just above 600. The game's active users showed a slight decrease, from around 17K to roughly 13K weekly active users by the end of March.
For more detailed insights on app performance and market trends, Sensor Tower's full suite of analytics tools is available.